A quick update on all things Glitch

A quick update on all things Glitch

It’s been a busy few months for Glitch, after releasing All That Remains we started work on getting it translated into French, Italian, German, and Spanish. That update has now been completed and was just released today, so if you speak any of those languages please give it a play and let us know what you think!

We’ve also been working on a couple other adventure projects, one is quite far along in development whilst the other is in the early planning stages ( and no, neither of these are Lunus or Metus, sorry! ) and we have another possible future project that we can’t talk about yet but is very exciting.

In other news, we are incredibly lucky to have had All That Remains selected to be part of the Leftfield Collection at this year’s EGX so if you happen to be attending the event please do come over and say hi! For those that have no idea what I’m talking about, the Leftfield Collection is an “eclectic selection of indie games, with the aim of providing a platform for games that do things a little differently.”

In other “come chat with us” news, we will also be at AdventureX in November – we won’t be demoing anything, just enjoying the conference – so if you’re in London on the 11th or 12th of November please come say hi, or just come to the event and ignore us! It’s a great event either way plus it’s free.

The eagle-eyed among you may have noticed a new link in the main menu of our site, Store. This will be where we list some merchandise for sale for anyone that wishes to partake in that sort of thing.  We’re only in the early stages right now, just looking into options, but if you have any ideas for things you might want – prints? t-shirts? hoodies? baby grows? – please let us know!

For every game we’ve made, we’ve had an army of incredibly helpful testers ensure the game doesn’t fall apart on install and we’re incredibly grateful of all the time and energy they’ve put into this herculean task ( we’re not called Glitch Games for nothing ). However, we’d like to try a little experiment with our next game and open the floodgates right from the beginning ( or thereabouts ). The plan is to allow anyone to test the game at any time throughout development – even if the game is barely playable and only 5% complete – so that we have a better idea of how things are going. We’re not entirely sure how we’re going to do this yet, Google Play offers public beta testing, and Itch.io has the Refinery, so we just need to confirm how this could work for iOS and then if everything goes to plan we should be good to go. Watch this space.

And in closing, we hope to announce our next game soon – especially in regards to the early access push I mentioned above – however we’re not quite ready yet. We don’t want to announce the game only to have to change its name down the line. Who would do that?